AI Insights · Timothy · April 2022
Top 5 Low Poly Games Performance in Sweden - Q1 2022
Explore the performance of the top 5 Low Poly Games on a unified platform in Sweden during Q1 2022, including trends in downloads, revenue, and active users.
During the first quarter of 2022, the Low Poly Games category saw notable activity in Sweden. Here's a detailed look at the performance metrics for the top 5 games in this category, based on data from Sensor Tower.
Roblox from Roblox Corporation experienced a steady decline in weekly downloads, starting at approximately 15.6K at the end of December and gradually dropping to around 8.5K by the end of March. The game's weekly revenue fluctuated, peaking at approximately $342K in the last week of December before settling to around $232K by the end of the quarter. Weekly active users also showed a downward trend, decreasing from about 321K to 291K over the same period.
Idle Lumber Empire by AppQuantum saw a decrease in weekly revenue from around $10.8K at the end of December to about $4K by the end of March. Downloads followed a similar downward trend, starting at approximately 5K and falling to 3.1K. Active users dropped from about 8.9K to 6.1K over the quarter.
Move House 3D from VOODOO had an interesting quarter with a significant spike in downloads, peaking at around 12.4K in late January before declining to about 98 by the end of March. The game's weekly active users mirrored this pattern, starting at approximately 645 and reaching a high of 17K in late January before dropping to around 1.2K. Revenue remained low throughout the quarter, peaking at around $66 in January.
Riding Extreme 3D by playducky.com maintained relatively stable weekly downloads, hovering around the 1.4K to 2K range. Revenue remained low, with minor fluctuations, peaking at approximately $76 at the end of January. Weekly active users peaked at about 4.7K at the end of January before gradually decreasing to around 3.1K by the end of March.
Stick vs Craftman from XGame Global saw a peak in weekly downloads of about 5.2K at the end of January before declining to around 796 by the end of March. Active users followed a similar trend, peaking at around 4.8K at the end of January and dropping to about 1.6K by the end of March. Revenue remained minimal throughout the quarter.
For more detailed insights into these trends and other apps, visit Sensor Tower.